Game Systems
Everything beyond hunting: how you move, craft, compete and collect.
Checkpoints
57 fast-travel plates across the realm. Activate by stepping on them, travel for gold.
⚔️Dungeons
9 instanced dungeons for 1–4 players with level brackets, floors and token rewards.
🏟️Events
15 scheduled daily events — arenas, PvP, minigames — with live countdowns.
🧭Professions
6 professions on one shared curve — mastery, cooking, gathering and fishing.
⚒️Crafting
162 gear recipes and a 17-step refining ladder. Gather, refine, craft.
✨Enchanting
Roll bonus attributes onto gear, upgrade tiers and quality grades.
🎓Vocations
Three starting classes, six promotion paths, one heroic rank.
⏳Season & Pass
90-day seasons, free + premium pass tracks, permanent-world migration.
🐎Mounts
30 mounts from tames, tokens, quests and raids — trophies, not power.
🐾Pets
Fighting companions that level with you and fetch your loot.
📜Tasks & Missions
Task board, daily missions, Elizabeth's hunting chain, war ranks.
🪙Economy
Gold, four token currencies and the cosmetics-only premium store.
Also live in the world
- Bestiary — kill counters per creature family with milestone rewards, browsable in the client.
- Daily login calendar — a 30-day reward calendar, weekly chest and daily mission track; rewards land in your bank.
- Fishing — catch quality scales with skill; rare catches feed crafting and buff recipes. Fishing gets tiring after ~200 casts.
- Training rooms — temple training costs 1 soul point per minute; a soul crystal extends the session.
- World tiers — endgame difficulty tiers that scale hunting zones at the top end.
- Guild wars, lottery and gambling NPCs — the social economy, all live.