Vocations
Three vocations at character creation, nine identities by endgame. You choose your base vocation with the Oracle at level 8; later, Master Morrun's challenge — a series of tasks plus a 25,000 gold fee — unlocks your promotion into one of two specialist paths. A further heroic promotion awaits far later for those who finish its questline.
CasterMage
Burst damage and control.
Good at
- High magic scaling
- Strong single-target spells
- Flexible elements
Weak to
- Low health growth
- Needs distance and mana control
Paths: Priest, Wizard
RangedArcher
Steady ranged damage.
Good at
- Safe range
- Good progression curve
- Weapon-based scaling
Weak to
- Needs positioning
- Can feel flat without special shots
Paths: Sharpshooter, Assassin
MeleeKnight
Frontline bruiser.
Good at
- High health growth
- Simple gear scaling
- Reliable melee pressure
Weak to
- Low mana growth
- Can struggle in ranged-heavy fights
Paths: Berserker, Crusader
Promotion paths
Priest Mage path
Healing and holy control. High sustain Group value Holy spell identity Watch out: lower burst than wizard; slower solo clears without a group.
Signature spells: Triple Cast Divine Strike Holy Strike High Holy Force
Wizard Mage path
High burst magic. Best spell burst Strong status effects Late-game identity Watch out: fragile; punishing without careful cooldown timing.
Signature spells: Pyroblast Wizardy Strike Ice Sphere Hellfire Rush Ice Orb
Sharpshooter Archer path
Precision ranged DPS. High ranged uptime Critical/pierce identity Good boss safety Watch out: weaker in tight melee-range fights; depends on ammo and equipment upkeep.
Signature spells: Quick Shot Piercing Shot Moonlight Rocket Moon Whip Rooting Shot
Assassin Archer path
Burst and utility. Critical burst Silence/utility Special unlock spells Watch out: swingy damage; relies on unlocking its special spells.
Signature spells: Triple Shot Shuriken Dance Javelin Throw Assassination Blast Poisoned Bolt
Berserker Knight path
Aggressive melee DPS. High health growth Best melee pressure Fear/offense unlocks Watch out: high-risk playstyle; must stay aggressive to pay off.
Signature spells: Fear Target Scourge Destroy Demolition Hex Savagery Attack
Crusader Knight path
Sustain frontline. Self-heal on hit Stable frontline Group-friendly melee Watch out: lower damage than berserker; relies on sustained melee contact to heal.
Signature spells: Crusader Strike Exile Spirit Salvo Unholy Wrath Sunlight Hail
Spells per vocation
Every vocation keeps learning as it levels — see the full spell list. Current spellbook sizes: Mage 42, Archer 28, Knight 27, Priest 58, Wizard 53, Sharpshooter 38, Assassin 38, Berserker 37, Crusader 39.