Dungeons
Talk to the Dungeon Keeper in the temple area to enter a dungeon — solo or in a party of up to 4 players. Each dungeon has a level bracket, an entry fee and multiple floors of respawning enemies. Clear every floor to finish and collect the shared reward loot.
- Daily entries are limited per character.
- Rare special monsters can spawn for larger or higher-level groups.
- Finishing dungeons pays dungeon tokens — spend them at the levers near the Dungeon Keeper (mounts and more).
- Track progress in the dungeon window (Ctrl+Shift+D).
| Dungeon | Levels | Entry fee | Inhabitants |
|---|---|---|---|
| Apes | 50–250 | 1 000 gp | kongra, merklin, sibang |
| Icecave | 50–300 | 1 000 gp | ice beast, ice warrior |
| Mine | 50–300 | 1 000 gp | slaved dragon, dragon tamer |
| Holocaust | 150–480 | 4 000 gp | succubus, incubus, fiend |
| Iceterror | 150–480 | 4 000 gp | frost drake, frost servant, frost soul |
| Desert | 170–480 | 4 000 gp | desert amazon, desert slime, elementalist |
| Deeplings | 300–700 | 10 000 gp | deepling, deepling tyrant, deepling spellsinger, deepling librarian, deepling summoner |
| Jungle | 300–700 | 10 000 gp | spit nettle, insectoid worker, filth toad, waspoid, spitter |
| Hunters | 400–1000 | 20 000 gp | lizard hunter, dark dwarf hunter, human hunter, dragonborn hunter, giant hunter |