Experience Bonus
Nothing here is for sale. There is no purchasable
experience multiplier, and no global boost is advertised before it is real.
The staged curve is the bonus
The lowest levels already run at 6×, which is the catch-up mechanism: a new character moves through the early game quickly without anyone paying for it.
| Level | Experience rate |
|---|---|
| 1–8 | 6× |
| 9–49 | 4× |
| 50–99 | 2.5× |
| 100–149 | 1.6× |
| 150–199 | 1.2× |
| 200–249 | 0.9× |
| 250–299 | 0.7× |
| 300–349 | 0.5× |
| 350–399 | 0.35× |
| 400–449 | 0.22× |
| 450–499 | 0.14× |
| 500+ | 0.07× |
Stamina
Stamina is active: rested characters earn full experience, and it drains as you hunt.
Hunting above your level
Monsters above your own level pay more, so the curve rewards moving into harder zones rather than farming safe ground.